Buch lesen Woke Gaming: Digital Challenges to Oppression and Social Injustice
Beschreibung Woke Gaming: Digital Challenges to Oppression and Social Injustice
/0295744170
From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole.Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as World of Warcraft and Tomb Raider, Woke Gaming examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna AnthropyÂ’s Keep Me Occupied to Momo PixelÂ’s Hair Nah, video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces.In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, Woke Gaming illustrates the power and potential of video games to foster change and become a catalyst for social justice.
Lesen Sie das Buch Woke Gaming: Digital Challenges to Oppression and Social Injustice
Woke Gaming: Digital Challenges to Oppression and Social ~ Woke Gaming: Digital Challenges to Oppression and Social Injustice KISHONNA L. GRAY. DAVID J. LEONARD . many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole. Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as World of Warcraft and Tomb Raider, Woke Gaming examines resistance to .
Woke Gaming: Digital Challenges to Oppression and Social ~ Woke Gaming: Digital Challenges to Oppression and Social Injustice. Kishonna L. Gray and David J. Leonard , eds. University of Washington Press, 2018 . 320 pp. $30.00 paperback.
Download Woke Gaming : Digital Challenges to Oppression ~ Woke Gaming : Digital Challenges to Oppression and Social Injustice(9780295744179).pdf: From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persiste
Woke Gaming: Digital Challenges to Oppression and Social ~ Woke Gaming: Digital Challenges to Oppression and Social Injustice - Free download as PDF File (.pdf), Text File (.txt) or read online for free. From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the .
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Woke Gaming: Digital Challenges to Oppression and Social ~ Woke Gaming: Digital Challenges to Oppression and Social Injustice Kishonna L. Gray Editor. Find all books from Kishonna L. Gray; David J. Leonard. At find-more-books you can find used, antique and new books, compare results and immediately purchase your selection at the best price. 9780295744193
Kishonna L. Gray and David J. Leonard (Eds.), Woke Gaming ~ Kishonna L. Gray and David J. Leonard (Eds.), Woke Gaming: Digital Challenges to Oppression and Social Injustice
Woke Gaming: Digital Challenges to Oppression and Social ~ Start by marking “Woke Gaming: Digital Challenges to Oppression and Social Injustice” as Want to Read: . Start your review of Woke Gaming: Digital Challenges to Oppression and Social Injustice. Write a review. Sep 17, 2020 Piumi rated it it was amazing. This book is a fantastic overview of topics surrounding the gaming industry. The book is split into five sections: 1) ethics, violence .
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Intersectional Tech: Black Users in Digital Gaming: Gray ~ Woke Gaming: Digital Challenges to Oppression and Social Injustice Kishonna L. Gray. 4.5 out of 5 stars 10. Paperback. $30.00 . Feminism in Play (Palgrave Games in Context) Kishonna L. Gray. 5.0 out of 5 stars 1. Paperback. $26.69. Distributed Blackness: African American Cybercultures (Critical Cultural Communication, 9) André Brock Jr. 4.3 out of 5 stars 15. Paperback. $27.98. Only 9 left in .
(PDF) "You Ever Have That Feeling Where You're Not Sure If ~ "You Ever Have That Feeling Where You're Not Sure If You're Awake or Still Dreaming?" A Review of Woke Gaming: Digital Challenges to Oppression and Social Injustice
Required readings for DIKULT103 ~ Woke Gaming : Digital Challenges to Oppression and Social Injustice. Seattle: University of Washington Press. (Available digitally through the University Library) Chapter 3: Stephanie Orme: The Post-Feminist Politics of the “Everyone Can Make Games Movement” (p. 65-81) Chapter 6: Kristin Bezio: The Perpetual Crusade: Rise of the Tomb Raider, Religious Extremism, and the Problem of Empire .
Gaming Representation: Race, Gender, and Sexuality in ~ Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and .
Project MUSE - JCMS: Journal of Cinema and Media Studies ~ Download contents. The Spy Who . and Sexuality in Video Games ed. by Jennifer Malkowski and TreaAndrea M. Russworm, and: Woke Gaming: Digital Challenges to Oppression and Social Injustice ed. by Kishonna L. Gray and David J. Leonard (review) Whitney Pow; pp. 205-209; DOI: 10.1353/cj.2020.0052; View Download contents. The Cinema of Things: Globalization and the Posthuman Object by Elizabeth .
Intersectional Tech: Black Users in Digital Gaming by ~ She is the author of Race, Gender, & Deviance in Xbox Live and the coeditor of Feminism in Play and Woke Gaming: Digital Challenges to Oppression and Social Injustice. Anita Sarkeesian is an award-winning media critic and the creator and executive director of Feminist Frequency, an educational nonprofit that explores the representations of women in pop culture narratives.
Suchergebnis auf für: David Gray: Bücher ~ Bücher Erweiterte Suche Stöbern Charts Bestseller & mehr Neuheiten Hörbücher Fremdsprachige Bücher Taschenbücher . Digital Challenges to Oppression and Social Injustice. von Kishonna L. Gray und David J. Leonard / 5. November 2018. 5,0 von 5 Sternen 1. Taschenbuch 26,65 € 26,65 € Lieferung bis Montag, 30. März. GRATIS Versand durch . Nur noch 1 auf Lager (mehr ist .
brands are coming together in gaming activism and ~ • Closing thoughts: The gaming community and creators are making great strides in equitable representation and breaking down barriers for all people with the help of minority groups and gamers alike. References Gray, K. L. & Leonard, D. J. (2018). Woke Gaming : Digital Challenges to Oppression and Social Injustice. University of Washington Press.
Books Mentioning #Gamergate - Pastebin ~ Woke Gaming: Digital Challenges to Oppression and Social Injustice edited by Kishonna L. Gray, David J. Leonard Digital Intimate Publics and Social Media edited by Amy Shields Dobson, Brady Robards, Nicholas Carah
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Video games can propagate violence traits in children ~ Video games can propagate violence traits in children. Children find it hard to draw boundaries between fantasy and reality and this makes them vulnerable to media violence effects (Sicart, 2013). Children who get higher exposure to video games with violence scenes may get more fearful and aggressive. As the company will develop the application game for the under eighteen years, the game can .
‪Amanda Cote‬ - ‪Google Scholar‬ ~ Games and Culture 13 (5), 479-503, 2018. 26: 2018: Gamers, gender, and cruel optimism: the limits of social identity constructs in The Guild. AC Cote, C Mejeur. Feminist Media Studies 18 (6), 963-978, 2018. 3: 2018 : Changing the Core: Redefining Gaming Culture from a Female-Centered Perspective. AC Cote. 2: 2016: Gaming Sexism: Gender and Identity in the Era of Casual Video Games. AC Cote .
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